Every Surface, Live.
One hybrid cloud/on-prem platform giving professional sports venues a single control plane for live video, audio, signage, scoring, and guest-controlled experiences across every display, speaker, and device.
The full venue content lifecycle.
From content ingest to endpoint delivery, the Mediacast platform handles every stage of the venue media pipeline through a unified control plane.
Content Pipeline
Ingest live video feeds, file-based assets, web sources, and data streams into a normalized content library. Transcode, tag, and stage content for real-time or scheduled delivery to any endpoint type.
Template & Composition
Build reusable layout templates with dynamic data bindings. Compose multi-layer content — live video, graphics overlays, tickers, scoring data — into broadcast-quality output in real time.
Event Scripting
Script event-day workflows as sequenced, triggerable runbooks. Automate content transitions, source switches, audio routing changes, and endpoint group commands tied to game clock or manual cues.
Multicast Delivery
Distribute composed channels as MPEG-TS multicast streams across the venue switching fabric. Native multicast architecture delivers hundreds of channels to thousands of endpoints without unicast bottlenecks.
MQTT Endpoint Control
Real-time bidirectional control of every managed endpoint via MQTT. Channel changes, volume adjustments, power commands, and status polling propagate across the entire venue in milliseconds.
Multi-Tenant Hierarchy
Organize every resource — endpoints, content, users, policies — within a hierarchical model: Tenant, Venue, Zone, Group, Endpoint. Permissions, content targeting, and reporting cascade through the hierarchy automatically.
One architecture. Every layer.
The Mediacast platform is delivered through a family of products — each focused on a specific domain, all sharing a common data model, API, and control plane.
CastControl
BYOD venue control. Guests and staff control in-suite televisions, lighting, shades, and climate from their own devices — no app download, no dedicated hardware.
MediaCaster
Real-time video composition and IPTV channel origination. Source-to-multicast streaming with graphics overlay, layout control, and live input switching.
NetCaster
Venue network management. Automated device discovery, VLAN compliance enforcement, port configuration, and MAC tracing across multi-vendor switching fabrics.
AudioCaster
Audio routing and zone management. AES67/Dante stream routing, zone-based volume control, and audio-follows-video logic for distributed sound systems across venue zones.
UDPCaster
Coming SoonMulticast distribution engine. High-density MPEG-TS stream replication, transport monitoring, and multicast-to-unicast gateway services for large-scale IPTV deployments.
StatsCaster
Live statistics ingestion and normalization. Real-time game data feeds transformed into structured events for scoreboard rendering, ticker displays, and data-driven content templates.
ScoreCaster
Scoreboard and timing control. Integrates with venue scoring systems and game clocks to drive real-time score displays, shot clocks, period indicators, and penalty timers across all endpoint types.
PoPCapture
Point-of-presence media capture. Distributed recording and clipping from any multicast stream or SDI input across the venue, with centralized asset management and instant replay access.
FanCapture
Guest-generated content platform. Fan cameras, AR photo experiences, and user-submitted media captured, moderated, and published to venue displays in real time.
CampaignExchange
Sponsorship and advertising delivery. Campaign scheduling, impression tracking, proof-of-play reporting, and dynamic ad insertion across digital signage, IPTV channels, and in-suite displays.
Hybrid cloud. On-prem control.
The platform runs where the venue needs it — on-premises for latency-critical control and media delivery, cloud-hosted for management, analytics, and multi-venue orchestration.
Multi-Tenant Hierarchy
Every resource in the platform is organized within a five-level hierarchy: Tenant → Venue → Zone → Group → Endpoint. Permissions, content policies, and reporting cascade automatically. A single platform instance can serve multiple venues across multiple tenants with complete data isolation.
API-First Design
Every platform operation is exposed through a documented REST API. The web interfaces, mobile experiences, and third-party integrations all consume the same API surface. No hidden internal endpoints. No second-class integrations.
Event-Driven State
The platform operates on persistent WebSocket connections and MQTT message buses. State changes — channel switches, source transitions, endpoint status updates — propagate to every subscriber in real time. No polling intervals. No stale dashboards.
Designed for Agentic AI
The API-first, event-driven architecture is designed not just for human operators but for AI agents. Structured APIs, real-time event streams, and deterministic control commands mean agentic systems can observe, reason about, and act on venue state as first-class platform actors.
One control plane.
Most venue technology stacks are assembled from disconnected products — a monitoring tool here, a video system there, a separate signage platform somewhere else. Each one with its own interface, its own database, its own failure modes.
Control-First, Not Monitoring-First
Other vendors start with monitoring and add control as an afterthought. Mediacast starts with control. The platform doesn't just tell you what's happening — it gives you the ability to change it, in real time, from a single interface.
Converged by Design
Video, signage, audio routing, network management, and device control are not separate silos. They are views into the same data model, the same event bus, and the same API. Changes in one domain automatically reflect across every other.
Built for Venue Scale
Professional sports venues go from idle to 40,000 concurrent users in 90 minutes. The platform is architectured for burst-load environments where thousands of endpoints must respond simultaneously and graceful degradation is not an option.